Tuesday, May 27, 2008
Rig Update
I'm finally up to stage where things visually look rigged. People ho-hum when they see a fully rigged skeleton, but when they see the character with skin weights they finally show some interest. The eyeballs and the parts of the mouth are connected now. I'm going to add some options so her teeth move with the right blendshapes as well as some tongue movement for 'L's and such.
Sunday, May 11, 2008
This is what, or rather who, I'm working on now. I'm taking a rigging class, so while I'm texturing her, I'm also creating a rig. Next week we learn about skin weights, but I'm tried it on her and it seems to work fairly easily. Her head control needs a bunch of work and I think I need to fix the controls for her sideburns (or whatever those are).
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