Tuesday, May 27, 2008

Rig Update


I'm finally up to stage where things visually look rigged. People ho-hum when they see a fully rigged skeleton, but when they see the character with skin weights they finally show some interest. The eyeballs and the parts of the mouth are connected now. I'm going to add some options so her teeth move with the right blendshapes as well as some tongue movement for 'L's and such.

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