Thursday, April 30, 2009

Stronghold Final Designs

The project was just dubbed "Stronghold" so the name is still up in the air.

The turnaround images on the right are the final designs I passed off to Leif and his modeler(s?) to work on. From what little I've seen, they look pretty good. There were some problems with the proportions in my turnarounds, but I pretty much expected that. Leif said it wasn't that bad, but something I should look out for next time I draw one out.

Probably the hardest thing was getting the finalized version of the Queen and the Knight. Leif had okayed the Mage and the Guardian, but he wasn't quite satisfied with how the other two were going. I really amped it up for a few days to get them done, but he was getting finalized characters that he hadn't okayed. I was a worried that he'd get them and say something like," well, they'll do". On the other hand, he was really excited about it. In fact, Leif was the most excited I had ever seen him since we had met.

Overall it was pretty iffy the whole time, but I had fun. Hopefully this might turn into another job down the road.

Thursday, April 2, 2009

Game Character Designs

So in my spare time, in between the other spare time and the regular time, I've been working in a project for another senior classmate. He's a game art guy so his whole resume is riding on getting a working game done. He's pretty smart because he's getting a lot of other seniors to do various parts of his project while he controls the whole thing as the game director. He asked me to do the four main characters of the game.

The Queen was described as a woman who has a skeleton for a body but a human head. The character is undead and is more powerful once she dies (which makes her character one of the best to use). I had a pretty clear image of her being very above everything else because she is a queen and that she gets even more powerful after she dies. I was also advised to use mechanics in all the character designs, excluding the guardian.












The mage was a bit tricky at first. When I was told to give them a mechanical edge I figured a mage could be anyone who seems to do something magical, so an inventor/tech guy sounded like a good idea. Another angle I'm trying to push is the fact that he has the best move radius of all the characters, so I decided he should have some vehicular transport of some kind. A jetpack or mechanical legs.










The knight was supposed to be not the cliched warrior type, but when you think about it, what isn't a cliched warrior? He (or she) came in two variants for me. 1). A bulky, thick iron armored trooper or 2). A thin, skeletal swordsman. I also came up with a tribal female design, but I think that would clash with the opposing forces. My vote is really on that weird tank bot guy. He's like a living iron clad.































The Guardian is supposed to be the home team's weapon against these mechanical warriors. If the queen/mage/knight mange to beat him, then he will fight for them for one round. The keyword for the guardian was Babylonian style. Lots of horns and beards really. At first I stayed with the art style, but after a while I thought, "This is the guy who is supposed to look tough and someone you would want to be on your team for a while". That's where I branched out and made him more Conan looking and then bestial in the lower drawing. If he's a guardian he doesn't have to be human or physical.