The Queen was described as a woman who has a skeleton for a body but a human head. The character is undead and is more powerful once she dies (which makes her character one of the best to use). I had a pretty clear image of her being very above everything else because she is a queen and that she gets even more powerful after she dies. I was also advised to use mechanics in all the character designs, excluding the guardian.
The mage was a bit tricky at first. When I was told to give them a mechanical edge I figured a mage could be anyone who seems to do something magical, so an inventor/tech guy sounded like a good idea. Another angle I'm trying to push is the fact that he has the best move radius of all the characters, so I decided he should have some vehicular transport of some kind. A jetpack or mechanical legs.

The knight was supposed to be not the cliched warrior type, but when you think about it, what isn't a cliched warrior? He (or she) came in two variants for me. 1). A bulky, thick iron armored trooper or 2). A thin, skeletal swordsman. I also came up with a tribal female design, but I think that would clash with the opposing forces. My vote is really on that weird tank bot guy. He's like a living iron clad.


The Guardian is supposed to be the home team's weapon against these mechanical warriors. If the queen/mage/knight mange to beat him, then he will fight for them for one round. The keyword for the guardian was Babylonian style. Lots of horns and beards really. At first I stayed with the art style, but after a while I thought, "This is the guy who is supposed to look tough and someone you would want to be on your team for a while". That's where I branched out and made him more Conan looking and then bestial in the lower drawing. If he's a guardian he doesn't have to be human or physical.

2 comments:
boo-urns. This blog is like 20 days old. You don't write blogs ever.
I would play your game if it involved raising cows and chickens and farming.
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