Thursday, April 2, 2009

Game Character Designs

So in my spare time, in between the other spare time and the regular time, I've been working in a project for another senior classmate. He's a game art guy so his whole resume is riding on getting a working game done. He's pretty smart because he's getting a lot of other seniors to do various parts of his project while he controls the whole thing as the game director. He asked me to do the four main characters of the game.

The Queen was described as a woman who has a skeleton for a body but a human head. The character is undead and is more powerful once she dies (which makes her character one of the best to use). I had a pretty clear image of her being very above everything else because she is a queen and that she gets even more powerful after she dies. I was also advised to use mechanics in all the character designs, excluding the guardian.












The mage was a bit tricky at first. When I was told to give them a mechanical edge I figured a mage could be anyone who seems to do something magical, so an inventor/tech guy sounded like a good idea. Another angle I'm trying to push is the fact that he has the best move radius of all the characters, so I decided he should have some vehicular transport of some kind. A jetpack or mechanical legs.










The knight was supposed to be not the cliched warrior type, but when you think about it, what isn't a cliched warrior? He (or she) came in two variants for me. 1). A bulky, thick iron armored trooper or 2). A thin, skeletal swordsman. I also came up with a tribal female design, but I think that would clash with the opposing forces. My vote is really on that weird tank bot guy. He's like a living iron clad.































The Guardian is supposed to be the home team's weapon against these mechanical warriors. If the queen/mage/knight mange to beat him, then he will fight for them for one round. The keyword for the guardian was Babylonian style. Lots of horns and beards really. At first I stayed with the art style, but after a while I thought, "This is the guy who is supposed to look tough and someone you would want to be on your team for a while". That's where I branched out and made him more Conan looking and then bestial in the lower drawing. If he's a guardian he doesn't have to be human or physical.

2 comments:

Kris Tin said...

boo-urns. This blog is like 20 days old. You don't write blogs ever.

Kris Tin said...

I would play your game if it involved raising cows and chickens and farming.