Wednesday, February 25, 2009

Project Sasquatch

Here's some stuff from the short film I'm working on.

The main characters are Sasquatch the... Sasquatch, Apple Sasquatch's fairy friend, and Vincent the mean bat/vulture.

It's a story about not resorting to violence as an answer, because in the end you become what you hate.

For a simple animation test of Sasquatch, check it out here [Link]

The short film will resemble the test for the most part. It's going to be hand drawn in flash (no libraries, just a Wacom and a dream), but the background won't be in flash. I'm going to put the flash animation into After Effects, then insert the background elements. The background is going to be a totally different medium than the animation. I'm thinking either clay, 3D, or maybe just cut out textures of things such as grass or bark. We will see. I'm also hoping to convince a sound design student to do my audio so that way I don't have to do it and he/she gets something for their reel.

So far I'm about 20% into the animation. Not exactly where I wanted to be at this point, but I'm really pushing for my best work, no slouching this time.

Monday, August 11, 2008

Opposed to Sanity - Nonfiction Fantasy

All I wanted to do was reread Tank Girl Vol 2, but then four plus hours later, I finished this comic. I couldn't stop myself. Basically it's Tank Girl inspired, but mostly from volume two. That's the time when Jamie and Alan took a mess of drugs and the story and art went crazy. It was kind of fun doing the romantic part. I never really draw romance.

Tuesday, May 27, 2008

Rig Update


I'm finally up to stage where things visually look rigged. People ho-hum when they see a fully rigged skeleton, but when they see the character with skin weights they finally show some interest. The eyeballs and the parts of the mouth are connected now. I'm going to add some options so her teeth move with the right blendshapes as well as some tongue movement for 'L's and such.

Sunday, May 11, 2008


This is what, or rather who, I'm working on now. I'm taking a rigging class, so while I'm texturing her, I'm also creating a rig. Next week we learn about skin weights, but I'm tried it on her and it seems to work fairly easily. Her head control needs a bunch of work and I think I need to fix the controls for her sideburns (or whatever those are).